Maintenance Notice: 25.05.2025 at 9:00 - 10:00 UTC
Hello everyone,
We would like to inform you about our upcoming scheduled maintenance aimed at enhancing server stability, implementing routine root updates, and addressing specific bug fixes. The maintenance is set to occur on the 25.05.2025, between 9:00 and 10:00 UTC.
Event
Start: +10% Skillcard Enhancement Event
Duration: 25.05. - 01.06.25
End: +20% Taming Event
End: +50% EXP Event
Fixes
Beast Master Skillcards are now given out correctly again via the Skillcard NPC Function
Update
One final fix for the wrong Acc/Macc rolls on existing gears
- All Gloves were checked and updated
- M.Acc turned into M.Atk when the value was between 360 and 400 (old Pierce)
- P.Acc turned into P.Atk when the value was between 470 and 510 (old Pierce)
This should been the last Armor Part to be wrong still
- Dagger and 1h Maces were checked and updated
- M.Acc turned into M.Atk again where it was M.Atk to begin with (wrong conversion within the last patch)
- Awakenings (Blue Stats) were checked and updated
- M.Acc turned into M.Atk when the value was over 100 (Original max MAcc value)
- P.Acc turned into P.Atk when the value was over 100 (Original max Acc value)
Class Balance
- Dismember
Damage +10%
- Mystic Cuts, Brutal Spell (Hector Passive)
Acc and Macc to +10% per level (from 4)
- Physical Breaker
Debuff is now 1% per lvl (from 0,4)
- Soul Breaker
Debuff is now 1% per lvl (from 0,4)
We have several other changes currently still for testing on our Testserver which we will implement as soon as possible onto the Live Server
Translation
The AR Client has now the fully updated new Skill Descriptions of all balance changes.
A word about EXP gain in groups
We have gotten a few reports that players get odd % in one hour of farming compared to other higher lvl players in the same group. This seems to be a display error since the EXP values needed are exceeding the 32bit restrictions. This was the case before the EXP curve adjustments, but it has made it more pronounced.
After several checks we found nothing wrong with the technical side of things, the EXP is handled correctly by the Game Engine and Database. We are still looking into a potential improvement for the display error situation.
If you encounter other strange behaviour please do inform us so we can take a closer look at it. Thanks!